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If you want to reach the higher levels of software engineering, you simply MUST master design patterns.
It’s a no-brainer!
Most employers are looking for senior software engineers with design pattern skills, and they’re willing to pay extra $$$’s to hire them.
Basically, design patterns are all about designing maintainable and extensible object-oriented software.
But, the problem is most of the books and courses out there don’t explain the subject well. Most of them teach the subject using really bad examples involving pizzas, ducks, cars, coffees, etc – basically, the topics you never see when building software. You finish a course and you still cannot apply a single pattern when building real-world software.
I don’t agree with that approach, so I’ve created a 3-part series that does the exact opposite.
All the topics are broken down into bite-sized chunks that are easy to digest. I’ve also used real life examples that can be applied to real world situations.
Much more useful if you want to put your new skills to work right away.
By the end of this course, you’ll be able to…
- Pinpoint maintainability and extensibility problems in your code
- Write maintainable and extensible object-oriented code
- Ace your next coding interview
- Become a better developer
What You’ll Learn
This course is the first part of a series. In this part, you’ll learn the essence of object-oriented design principles as well as the behavioral design patterns first introduced by GoF.
- Memento Pattern
- State Pattern
- Iterator Pattern
- Strategy Pattern
- Template Method Pattern
- Command Pattern
- Observer Pattern
- Mediator Pattern
- Chain of Responsibility Pattern
- Visitor Pattern
Who is this course for?
- Anyone who wants to reach senior levels of software development
- Anyone who wants to write maintainable and extensible code
- Anyone preparing for a coding job interview
- Computer
Course Curriculum
Getting Started (5m)
Start1- Introduction (1:40)
Preview2- What are Design Patterns (2:34)
Start3- How to Take This Course (1:34)
Start4- Source Code
The Essentials (33m)
Start1- Introduction (1:03)
Start2- Getting Started with Java (2:30)
Start3- Classes (4:11)
Start4- Coupling (1:59)
Start5- Interfaces (5:42)
Start6- Encapsulation (5:08)
Start7- Abstraction (4:07)
Start8- Inheritance (2:22)
Start9- Polymorphism (3:46)
Start10- UML (3:39)
Memento Pattern (13m)
Preview1- The Problem (1:51)
Preview2- Solution (5:48)
Preview3- Implementation (5:50)
Start4- Exercise
State Pattern (25m)
Preview1- The Problem (5:23)
Preview2- Solution (3:13)
Preview3- Implementation (6:32)
Preview4- Abusing Patterns (1:47)
Start5- Abusing the State Pattern (8:05)
Start6- Exercise
Iterator Pattern (21m)
Start1- The Problem (6:07)
Start2- Solution (4:06)
Start3- Implementation (7:25)
Start4- Benefits (3:51)
Start5- Exercise
Start6- A Quick Note
Strategy Pattern (13m)
Start1- The Problem (4:38)
Start2- Solution (3:28)
Start3- Implementation (5:49)
Start4- Exercise
Template Method Pattern (13m)
Start1- The Problem (3:39)
Start2- Solution (3:13)
Start3- Implementation (6:04)
Start4- Exercise
Command Pattern (28m)
Start1- The Problem (1:53)
Start2- Solution (3:01)
Start3- Implementation (4:31)
Start4- Composite Commands (3:58)
Start5- Undoable Commands (4:32)
Start6- Implementing Undo Mechanism (11:02)
Start7- Exercise
Observer Pattern (18m)
Start1- The Problem (2:59)
Start2- Solution (4:09)
Start3- Implementation (4:14)
Start4- Communication Styles (3:04)
Start5- The Push Style (1:56)
Start6- The Pull Style (2:17)
Start7- Exercise
Mediator Pattern (30m)
Start1- The Problem (3:53)
Start2- Solution (5:23)
Start3- Implementation (8:55)
Start4- Using the Observer Pattern (2:01)
Start5- Implementation Using the Observer Pattern (10:03)
Start6- Exercise
Chain of Responsibility (20m)
Start1- The Problem (5:55)
Start2- Solution (3:07)
Start3- Implementation (10:59)
Start4- Exercise
Visitor Pattern (16m)
Start1- The Problem (5:11)
Start2- Solution (5:52)
Start3- Implementation (5:35)
Start4- Exercise
Course Wrap Up
Start1- Behavioral Patterns Summary
Start2- What’s Next (0:34)
Start3- A Quick Note
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